This tutorial is a continuation of part 1. You will need this file if you haven't done part 1.

1. Open the file and add a Floor.

2. Add a new material in the Material Manager below.

3. In the Color tab change the Texture to Mograph->Color Shader.

By setting the texture to MoGraph color shader, it will use the color we specified in the previous tutorial in the Transform tab while enabling us to add other effects such as reflection.
4. Go to the Basic tab and tick the Reflection box.

5. Now go to the Reflection tab and change the Brightness to 15%.

6. Add a Sky object and a new material for it.

7. Select the new material you created, tick the Luminance box and untick everything else. The luminance will allow the Sky to emit light when we add Global Illumination later on.

8. Go to the Luminance tab and change the Texture to Gradient.

9. Open the Gradient parameters by clicking on the box with the word Gradient. Change the colors to something similar to the ones below. Change the type to 2D-V.

10. Drag the Sky material to the Sky object and the reflective material to the Cube.

11. Add an Infinite Light. This will act as a Sun.

12. Rotate the light to a suitable angle.

13. Change the light's Color to a yellowish orange color, the Intensity to 45% and the Shadow to Area.

14. Now our scene is setup and ready to render. Open the Render Settings.
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15. Go to the Anti-Aliasing tab and change it to Best.

16. Choose Global Illumination from the Effect list on the left.

17. Click on Global Illumination from the list on the left, go to the Irradiance Cache tab and change the Stochastic Samples and Record Density to Low.

18. Select Output from the list on the left and select a size using the arrow at the top.

19. Right under Output in the list is Save. Click on it and select where you want to save your image.

20. Hit the Render to Picture Viewer icon and you're done!
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